| Author |
Thread Statistics | Show CCP posts - 27 post(s) |

Tipa Riot
Federal Navy Academy Gallente Federation
0
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Posted - 2014.05.18 10:25:00 -
[1] - Quote
Suggestion:
When saving a ship's fit include (maybe optional) module position, loaded charges and settings (e.g. repper auto-reload off, drone groupings/folder, etc.). This would make ship cloning much easier and less micro-management intensive. Simple save master ship contents/state once, restore it to new ship with 1xclick (adv. allow batch). |

Tipa Riot
Federal Navy Academy Gallente Federation
2
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Posted - 2014.05.26 17:16:00 -
[2] - Quote
Suggestion: add current skill lvl info to all tooltips of skills.
When browsing ships and fittings you get the training time displayed for skills not having the sufficient lvl - very helpful, but most times you barely have the required skills and want to check what to improve. For that it would be great if all skill tooltips note the current level I have. Today I have to double-click on each skill and go back and forth. |

Tipa Riot
Federal Navy Academy Gallente Federation
5
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Posted - 2014.06.02 17:47:00 -
[3] - Quote
Suggestion / bugfix: preserve selected tab by name when repeatedly opening character info sheets. Keywords: character sheet, UI
Today the EvE client preserves the positional number of the previously selected tab ... for example if you open the Employment History on one sheet with a Bio and then open another sheet without, the pre-selected tab is not Employment History but Notes. This is annoying if you quickly want to check the history of chars in chat ... |

Tipa Riot
Federal Navy Academy Gallente Federation
1058
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Posted - 2015.07.24 13:02:49 -
[4] - Quote
Rionan Nafee wrote:Suggestion: At Scanning the Probes start centered in a new system
Keywords: Scanning
Note: I don't see an advantage when the probes starts in a new systeme at the same space place like the system before. Far from it, if the new system is smaller as the last one, often you have to zoom out very much to find you little fellows. So I think it would make more sense when they are always centerd in the system at the beginning ... but it would be important that the probes start at the same place as before when returning to or staying in the same system. This is a very useful feature which I use often when switching ships (e.g. Buzzard -> Svipul -> Buzzard).
Rather I would propose to introduce a "center" button, which resets the probes to their default position around the sun.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
3465
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Posted - 2017.02.17 11:45:54 -
[5] - Quote
I like the new buy missing materials option in the industry windows, but unfortunately it's use is very limited for me, because it is tied to one single print (and production lane). Hence if you want to buy what's missing for more than one lane, you still have to do it manually.
My proposal is to have the option to subtract the existing materials of a selected hangar from a populated muti-buy window. With that I can click on a print, buy all, use the multiplier in the multi-buy window to calculate the complete amounts for n lanes and then get that reduced by the materials already presented in one of my hangars.
I'm my own NPC alt.
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